Woman looks at definitions of terms

Welcome to our e-learning glossary with a constantly growing number of definitions of terms from the field of digital learning experiences.

The exciting world of e-learning encompasses a wide range of terms, abbreviations and formats. With this glossary, we as an e-learning agency are helping to share industry knowledge with all interested parties and enthusiasts. This list is provided with an alphabetical order, a search field and access to the complete definition via click.

  • Application
    Application e-learning glossary mauthCC
    - Applications are software tools that help us with everyday and specific tasks.
  • Asynchronous learning
    Asynchronous learning E-learning glossary mauthCC
    - Asynchronous learning is a flexible form of learning that allows learners individual learning times and speeds.
  • Authoring tool
    Picture shows examples of FLOWSPARKS courses Authoring tool
    - An authoring tool is a software program that facilitates the creation of e-learning courses with intuitive interfaces, templates, media and interactive elements, thus saving time and costs.
  • Accessibility (WCAG)
    Accessibility e-learning glossary mauthCC
    - Accessibility is the design of products and services that can be used by all people, regardless of their abilities.
  • Behaviorism
    Behavior change with behaviorism
    - Behaviorism: learning through defined goals, small steps, repetition, reinforcement and feedback
  • Education management system (BMS)
    Education management system BMS E-learning glossary mauthCC
    - An education management system (EMS) is a digital platform that simplifies the administration and organization of education processes and makes them more efficient.
  • Blended learning
    Blended learning e-learning glossary mauthCC
    - Blended learning combines the advantages of face-to-face teaching with those of e-learning for a comprehensive and individualized learning experience.
  • Didactics
    Definition of didactics for training courses
    - Didactics in e-learning designs motivating learning experiences in digital environments, focusing on the needs of learners, media & methods.
  • Digital classroom
    Digital classroom E-learning glossary mauthCC
    - Digital classroom: Learning with digital technology in a dynamic and interactive environment.
  • Discussion forum
    People form a discussion forum
    - A discussion forum promotes interactive and collaborative online education through the exchange of ideas, information and opinions.
  • Distance learning
    Distance learning e-learning glossary mauthCC
    - Distance learning is a flexible and interactive form of learning that is possible from home or any other location.
  • E-assessment
    E-Assessment E-Learning Glossary mauthCC
    - E-assessment is a flexible and efficient form of examination in which participants' performance is recorded and evaluated digitally.
  • E-Book
    E-book E-learning glossary mauthCC
    - E-books are digital books that adapt to different devices and can be read anywhere.
  • E-learning 2.0
    E-learning 2.0 E-learning glossary mauthCC
    - E-learning 2.0 makes learning interactive, collaborative and networked by harnessing the power of Web 2.0.
  • E-learning platform
    E-learning platform E-learning glossary mauthCC
    - E-learning platforms offer a wide range of learning opportunities for all target groups and enable flexible learning.
  • E-tutor
    E-Tutor E-Learning Glossary mauthCC
    - E-Tutor is the digital learning companion that supports learners in self-directed and virtual learning.
  • EdTech
    EdTech e-learning glossary mauthCC
    - EdTech is a toolbox for modern learning that makes learning more accessible, flexible, interactive and exciting.
  • Edutainment
    Euphoric learner with edutainment
    - Edutainment combines playful entertainment with learning content to impart knowledge in a motivating and effective way.
  • Electronic Performance Support System (EPSS)
    Electronic performance assessment E-learning glossary mauthCC
    - Electronic Performance Support System (EPSS) is a digital coach that offers support to users of complex software programs.
  • Evaluation
    Evaluation e-learning glossary mauthCC
    - Evaluation is a systematic investigation to assess and improve the effectiveness of projects, processes or organizations.
  • Feedback
    Feedback e-learning glossary mauthCC
    - Feedback is immediate feedback that helps learners to understand and improve their learning progress.
  • Flipped Classroom
    Flipped Classroom E-Learning Glossary mauthCC
    - The flipped classroom promotes self-directed learning by reversing the roles of homework and classwork.
  • Free learning
    Free learning e-learning glossary mauthCC
    - Free learning in e-learning enables learners to learn in a self-determined, individual and personalized way.
  • Gamification
    Gamification e-learning glossary mauthCC
    - Gamification uses game elements to increase motivation and engagement in everyday tasks.
  • Green Skills
    Employee benefits from the definition of green skills
    - Green skills encompass technical, ecological, methodological and social knowledge to master the challenges of climate change and the energy transition.
  • Group work
    Group work E-learning glossary mauthCC
    - Group work is an art form of collaboration that creates added value through the diversity of those involved.
  • HTML5
    HTML5 e-learning glossary mauthCC
    - HTML5 is a powerful language that offers web developers new ways to create interactive and engaging websites.
  • Hybrid training
    - Hybrid training combines classroom & online elements for flexible and effective learning with variable participant presence.
  • Hyperlink
    Hyperlink e-learning glossary mauthCC
    - A hyperlink is a text or image-based link that enables quick and intuitive access to information and resources in digital space.
  • Instructional design
    Group of didacticians works on instructional design
    - Instructional design in the context of e-learning is the process of planning, developing, implementing and evaluating learning materials and activities.
  • Interactive learning
    Interactive learning E-learning glossary mauthCC
    - Interactive learning is an active journey of discovery through the world of knowledge that promotes understanding and the joy of learning.
  • Cognitivism
    Cognitism in e-learning
    - Cognitivism in e-learning focuses on the active information processing of learners and uses cognitive processes to improve the acquisition of knowledge.
  • Collaborative learning
    Collaborative learning E-learning glossary mauthCC
    - Collaborative learning is a joint process in which learners benefit from each other by doing and learning together.
  • Competence management
    Competence management e-learning glossary mauthCC
    - Competence management in companies uses the skills and talents of employees to make the company successful.
  • Constructivism
    Constructivism in e-learning
    - Constructivism in e-learning: learners actively construct knowledge through interaction, linking with prior knowledge & authentic learning environments.
  • Artificial intelligence (AI)
    Artificial intelligence E-learning glossary mauthCC
    - Artificial intelligence (AI) is a technology that makes machines smarter and enables them to perform complex tasks.
  • Course design
    Course design e-learning glossary mauthCC
    - Course design is the art of combining learning content and methods to create a successful and engaging learning experience.
  • Learning Analytics
    Learning analysis e-learning glossary mauthCC
    - Learning analytics is the analysis of learning data in order to understand and improve individual learning processes.
  • Learning community
    Learning Community E-Learning Glossary mauthCC
    - In a learning community, the exchange of knowledge and perspectives creates a harmonious whole.
  • Learning content
    Learning content E-learning glossary mauthCC
    - Learning content is the basis for the knowledge and skills required in educational contexts.
  • Learning management system
    Learning management e-learning glossary mauthCC
    - Learning Management System (LMS) is the digital infrastructure for modern learning that enables learning in and outside the classroom.
  • Learning objects
    Learning objects E-learning glossary mauthCC
    - Learning objects are reusable building blocks of digital learning that make learning flexible and individual.
  • Learning path
    Learning path E-learning glossary mauthCC
    - A learning path in e-learning is the course structure that leads learners step by step to specific learning objectives.
  • Learning style
    Learning style E-learning glossary mauthCC
    - The learning style influences the interaction with digital content and the effectiveness of online learning programs.
  • Learning strategy
    L&D in the definition of the learning strategy
    - Capture and understand content effectively and optimize learning success with learning strategies in e-learning.
  • Learning environment
    Learning environment E-learning glossary mauthCC
    - A learning environment is a digital learning space that enables engaged and personalized learning through content, technology, interaction and pedagogy.
  • Livestreaming
    Live streaming e-learning glossary mauthCC
    - Livestreaming offers a dynamic and interactive learning experience in e-learning by allowing teachers and learners to connect directly from anywhere in the world.
  • Massive Open Online Course (MOOC)
    Massive Open Online Course MOOC E-learning glossary mauthCC
    - MOOC (Massive Open Online Course) enables anyone, from anywhere in the world, to take part in high-quality educational courses.
  • Mentor
    Mentor e-learning glossary mauthCC
    - A mentor promotes the development of learners through knowledge and experience transfer as well as advice, guidance and feedback.
  • Microlearning
    Microlearning definition
    - Microlearning is a learning concept whose self-contained learning units are usually two to three minutes long.
  • Mobile learning
    Mobile learning e-learning glossary mauthCC
    - Mobile learning is a flexible and location-independent form of learning that is made possible by mobile technologies.
  • Module
    E-learning glossary module mauthCC
    - A module or educational module is a thematically defined learning unit that serves as a building block in an e-learning course
  • Multimodality
    Multimodality e-learning glossary mauthCC
    - Multimodality in education combines texts, images, videos, audio materials and interactive elements to create a holistic and individual learning experience.
  • Multitasking
    Multitasking e-learning glossary mauthCC
    - Multitasking in e-learning requires the simultaneous execution of digital learning activities.
  • Onboarding
    Onboarding of new employees
    - Onboarding in e-learning promotes the integration of new employees through digital learning materials that impart knowledge and facilitate induction.
  • Online communication
    Online communication E-learning glossary mauthCC
    - Online communication is a time- and location-independent form of exchanging information and messages that has changed social and professional life.
  • Online course
    Online course e-learning glossary mauthCC
    - Online courses enable learners to acquire knowledge flexibly and independently via the Internet.
  • Open Educational Resources (OER)
    Open Educational Resources OER E-learning glossary mauthCC
    - Open Educational Resources (OER) are freely accessible learning and teaching materials that can enrich and individualize the learning process.
  • Personalized learning
    Personalized learning E-learning glossary mauthCC
    - Personalized learning is an approach that puts learners at the center and meets their individual needs and interests.
  • Podcast
    Podcast e-learning glossary mauthCC
    - Podcasts are subscription-based audio series that can be consumed anytime and anywhere.
  • Attendance phase
    Presence phase E-learning glossary mauthCC
    - The presence phase in e-learning enables learners to exchange ideas with others and learn from teachers.
  • Responsive design
    Responsive design e-learning glossary mauthCC
    - Responsive design enables websites to adapt to the needs of users and thus offer an optimal user experience.
  • RSS feed
    RSS feed e-learning glossary mauthCC
    - RSS feed is a convenient way to keep up to date with your favorite websites without having to visit them individually.
  • SCORM (Sharable Content Object Reference Model)
    SCORM (Sharable Content Object Reference Model) e-learning glossary mauthCC
    - SCORM enables the cross-platform reusability of e-learning content.
  • Screen design
    Woman working on the screen design of an e-learning course
    - Screen design in e-learning optimizes the arrangement of text, images, videos and interactive content on the screen for an optimal learning experience.
  • Social Learning
    Social learning e-learning glossary mauthCC
    - Social learning is a collaborative process of learning through observation, imitation and interaction with others.
  • Software
    Software e-learning glossary mauthCC
    - Software is the invisible force that turns hardware into reality.
  • Game-based learning
    Game-based learning E-learning glossary mauthCC
    - Game-based learning makes learning an exciting and rewarding experience by blurring the boundaries between education and entertainment.
  • Storyboard
    Creation of a storyboard for an e-learning course
    - A storyboard is a visual plan for e-learning courses that outlines content, structure & interactions to optimize the development & learning experience.
  • Synchronous learning
    Synchronous learning e-learning glossary mauthCC
    - Synchronous learning is an interactive live experience in which all participants can learn and exchange ideas together.
  • Tablet PC
    Tablet PC e-learning glossary mauthCC
    - A tablet PC is a compact, versatile and intuitive companion for the digital world.
  • Participant management
    Participant management e-learning glossary mauthCC
    - Participant management in e-learning ensures individual support and successful learning experiences.
  • Telelearning
    Telelearning e-learning glossary mauthCC
    - Telelearning enables location-independent and individual learning in every situation.
  • Test
    Test e-learning glossary mauthCC
    - A test checks the learning effectiveness and also supports the learning process.
  • Word processing
    Word processing E-learning glossary mauthCC
    - Word processing is the digital creation, editing and formatting of texts that has revolutionized writing.
  • Tutoring
    Tutor e-learning glossary mauthCC
    - Tutoring is individual learning support that optimizes learning success through personalized support and guidance.
  • Company-wide learning
    Company-wide learning E-learning glossary mauthCC
    - Company-wide learning promotes the skills of all employees and thus contributes to increasing the company's productivity and innovative strength.
  • User Interface (UI)
    User interface E-learning glossary mauthCC
    - The user interface of an e-learning platform is the visual and interactive interface that significantly influences learning success.
  • Video conference
    Video conferencing E-learning glossary mauthCC
    - Video conferencing enables people to meet and communicate worldwide in real time as if they were in the same room.
  • Virtual classroom
    Virtual classroom E-learning glossary mauthCC
    - Virtual classrooms enable learners to take part in interactive lessons from home.
  • Virtual learning
    Virtual learning E-learning glossary mauthCC
    - Virtual learning enables learners to receive and process educational content via digital media, regardless of time and place.
  • Vlogging
    Vlogging e-learning glossary mauthCC
    - Vlogging is a digital form of diary writing in which videos on personal experiences or topics are published.
  • VR (Virtual Reality)
    Man wears VR glasses
    - Virtual reality (VR) is an immersive technology that immerses users in a computer-generated world.
  • Web 2.0
    Web 2.0 e-learning glossary mauthCC
    - Web 2.0 democratized the Internet by giving everyone the opportunity to create and share content.
  • Web-Based-Training (WBT)
    Web-Based-Training WBT E-Learning-Glossary mauthCC
    - Web-based training (WBT) is a flexible, innovative and user-friendly learning method that fits perfectly into the modern, digital lifestyle.
  • Webcast
    Webcast e-learning glossary mauthCC
    - Webcast allows you to follow live events from all over the world from the comfort of your own home and experience them interactively.
  • Webinar
    Webinar e-learning glossary mauthCC
    - Webinars make it possible to take part in live seminars from anywhere and interact with other participants.
  • Wiki
    Wiki e-learning glossary mauthCC
    - Wikis are digital, collaborative spaces in which everyone can share and help shape knowledge and ideas.
  • Workflow learning
    Workflow learning E-learning glossary mauthCC
    - Workflow learning is a practice-oriented learning method that supports employees in learning new skills directly at the workplace.
  • WWW (World Wide Web)
    World Wide Web WWW E-learning glossary mauthCC
    - The World Wide Web is a global system of hypertext-linked information that has revolutionized the way we search for information.
  • xAPI (Experience API)
    xApi e-learning glossary mauthCC
    - xAPI records all learning experiences, no matter where or how you learn. Learning activities can be seamlessly transferred from one device to another.
  • XML (eXtensible Markup Language)
    XML e-learning glossary mauthCC
    - XML is a markup language for structuring data that enables exchange and compatibility across different systems and platforms.
  • Certification
    Certification e-learning glossary mauthCC
    - Certification in e-learning is proof of knowledge and skills after completion of a course.
  • Target group
    Target group e-learning glossary mauthCC
    - Target group in the education sector: Group of people with common characteristics for whom educational programs are developed. Target group analysis is important for tailor-made teaching materials and methods.